Design patterns help us solve design problems often encountered in software development and reduce the complexities in our code. The Gang of Four design patterns fall into three categories: creational ...
Switch statements and the case blocks they contain have been a mainstay of C-language flow-control syntax since the initial incarnation of the language back in the 1970s. C# inherited the overall ...
The Template Pattern is a common software design pattern that allows the steps of an algorithm to be overridden by the implementing class without affecting its structure. Today, I'll go over how to ...
The iterator design pattern is a commonly used pattern that provides a very useful abstraction. The iterator pattern is used to access and traverse the elements of a collection without the need to ...